04-17-2019, 11:05 PM
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The next hero of the community, who talked with us in anticipation of the release of the TW:Three Kingdoms, is one of the pillars of the tournament organization in Warhammer - Shetland Apache.
- Tell us about yourself a bit: name, age, occupation, residence, education etc. (optional question)
A: My name is Gabe, I'm a 27 year old in NYC working in digital marketing (selling my soul for no good reason while considering another occupation), I went to a boarding school for high school, which is probably the first time I was involved in anything resembling a gaming community. It was just my friends and me with a lot more freedoms than we ever had before. I spent a ton of time in the woods playing with boomerangs, experimenting with drugs and just being a kid in general. I got to college and went to Wesleyan University, which was a little more liberal than even I am. Made a couple good friends, but spent most of my time on total war, starcraft and parties, but focused on East Asian ancient history so have always had a soft spot for Shogun2 and am pissing my pants with excitement for 3 kingdoms.
- So your first Total War game was Shogun2?
A: My first total war game was Rome Total War. I got it for my birthday (the night before my birthday) when I was about to turn 13. It was the first time I ever stayed up all night playing a video game. I slept through my birthday that year outside on my trampoline.
- And what Total War game it was when you had your first mp experience? Was it successful? Or was it a horrible fail? How it happened, that you became so excited about mp part of Total War?
A:The first time I ever played multiplayer in total war was after I had become obsessed with Starcraft 2 in college. My friend and I tried a head to head campaign in Shogun2 and it turned me off to the experience entirely for a while because he would never fight any of the battles with me. From then on, I played single player campaigns with a group of friends, trying to use democracy to make decisions and each control a different generals army. Warhammer got me sooo excited i bought a PC again just so I could play it. When i got into the campaign for the first time, I saw there were no navies and cities only had one wall, in short i felt like there were none of the elements that made me love old campaigns, so i tried multiplayer. I got hooked!
- Which game in TW series is your most favorite and why? What do you like the most in Total War series?
A: My favorite thing about the Total War series and any game in general is the feeling of autonomy and being able to do things MY way, have choices and make decisions no one else has ever made. In terms of campaign, I still love shogun 2 with the Master of Strategy mod, which added hundreds of factions, provinces and even Korea. Multiplayer is all Warhammer though. No other game can come close to matching the insane strategies you can come up with when you have monsters, dragons, vanguard, stalk and magic. There are so many tools and so many scenarios, I don't think another game holds a candle to warhammer.
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- How did you get into the competition community? Which tournament was the first for you? Which tournament was the most memorable for you and why?
A: My first tournament ever was a Saphotea list tournament, where i took dawi. I started watching Ninjahund when he was hosting early dogs of war and questing cups. Khornes Champion as well. When Ninjahund and ESL had their feud I was still a fairly new viewer and was so sad that a tournament had been undone cause of a couple peoples' drama. I Began playing in tournaments after that. Winter 2016, there was a drought of tournaments when KC and Ninja stopped hosting so I hosted the first Warhammer Cup, which was glorious and kicked off my hosting career.
The most memorable tournament for me was a "Dogs of War" where I ran into Tsukyodesu for the first time. The first time I met another dwarf main, and he was GOOD! He beat my dawi with greenskins in a very close game, so I decided to do the same to him when he took dawi and lost. That started my friendship with Tsu and he helped me think about stats properly and introduced me to Ondjage. Between him, Ondjage, Brentverlin and Oroka boss I was taught how to think specifically about the stats in this game, which was something I was struggling with despite generally being creative and decent with stats. When I learned to think, I fell in complete love with the game.
- Are you still in love with dawi? Or are you maining other faction?
A: I played dawi exclusively until Wood elves dropped. I am always playing dawi when I get a chance, but that matchup was sooo boring i started learning new factions too. At the moment I am maining Bretonnia, Beastmen, and minoring in Dawi and Empire.
- You have mentioned legends of multiplayer: Tsukuyodesu and Ondjage. Do you think that community lost a huge part of it, when they left the game?
A: I think that ODM and XMT have done an amazing job revitalizing the community, but i understand why those two giants decided to leave. We all loved warhammer 1 more than anything, and when warhammer 2 came out, it felt like Creative Assembly had scrapped a year and a half of finetuning a great system to make a dummed down rushed out game. It was fairly sad to see them go, but I still talk to them being in their clan.
The thing the community lost when it lost them was a group of practice partners who had perfected the process of testing new patches and making solid conservative and safe builds. Tsu and Ondjage used to test every unit when new patches dropped to figure out a standard of what matchup to take and which not to take in that patch (hours of testing). They would then play matchups against each other where the loser would remake his build to hardcounter the winner and repeat and repeat. This allowed them to finally arrive at builds neither could hardcounter so it would come down to skill. This takes hours per matchup, but was the secret behind the crazy success of Ondjage no matter what he was facing. A very solid build and a great tactical and strategic understanding of the battlefield mixed with good mechanics.
We lost a pair of giants with them, but the new guys that have stepped up are beyond brilliant. I think if we see more and more people developing serious practice regimens there will be a veritable horde of giants of the multiplayer scene.
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- Previously you mentioned ESL and we have a question about it. Why in your opinion, the idea of A: ESL tournaments(not grand ones) failed? Was it inevitable? ( If possible give us an open answer)
I was only exposed to a couple of ESL tournaments and actually was asked to become their warhammer representative for a bit. The issue I saw with ESl was that they were so established in their ways of doing things, that it was very hard to coordinate with them. Most of the partners they had in the community didnt seem to stay long. In my case it was because i couldnt keep up with protocol and duties. I think having an organization helping out is a wonderful idea and not doomed to failure, but I don't think the community was ready for it when they were trying it out. They hosted a bunch of great tournaments, but there wasnt a huge amount of support then, and with the amount of drama inherent in a 1v1 gaming community, any pressure seemed to break them rather than bend them to a path of least resistance. Another issue was letting their admins play in tournaments, which is fine in a game like starcraft, but doesnt work with as many subjective rules as you need in total war. That eroded a lot of trust and they could never recover with the community during first Warhammer.
- Why did you decide to become an organizer? How was it at the very beginning? What difficulties organizer of tournaments is facing? . What are the ingredients of a well-organized tournament in your opinion?
A: Well I have what I see as fairly selfish reasons I got into it as well as noble ones.
I thought that the rules needed updating and felt the need to prove it by hosting a tournament with better rules while slowly getting known for abusing rule loopholes in other tournaments to try to have them closed. I wanted a hand in the new rules because I had talked extensively with Tsu and Ondjage about how we thought they should be.
My more noble reasons are that we had a drought of tournaments just as a new DLC had come out, and I had ideas for new formats that I thought deserved to be played as well. Not having my own stream, I was able to coordinate with Sapho, who had always been a hero and super nice and get coverage for my first tournament. Instead of a month without tournaments, we had 2 and we introduced the Last Hero Standing format. After that I actually was just so addicted to the footage that i felt hosting tournaments was the best way to get more footage I was personally interested in and that others might be as well.
In terms of difficulties, you need to enforce the rules despite context and that is hard in a small community where you know everyone. You also need to be able to cover a bunch of duties at the same time, which usually makes it hard for the admin to cast his own tournaments without help. The issues we have overcome are having starkly different rules across the board that players would routinely break cause they havent figured the specific tournaments rules out yet, and drawkiting.
I think the ingredients to a good tournament are casters with enthusiasm and knowledge, a good admin team that responds quickly, and well thought out rules that are followed to the letter.
Unfortunately you cannot get rid of bad sportsmanship, so strictly enforced rules are the best methods we have of keeping that in check.
- Is there a possibility to get rid of counter-picks in tournaments? A lot of players see them as the main problem. Or unless CA will get more involved in mp community problems, counter-picks will remain as "necessary evil"?
A: I think it is as easy as a little simple coding on a website. Turin and I talked a couple of months ago about the ideal format for a tournament if we had unlimited resources. Basically, we decided there are counterfactions that just make matchups very hard so blindpicks currently would force you into specific faction picks wiht safe matchups, or into bad matchups. In the end the idea I thought was a winner was a double ban, player 1 bans, player 2 pans, player 2 bans, player 1 bans. and then having blind faction picks after that. This way you can ban up to two matchups you think are impossible and play a variety of factions. So having a tournament website where blindpicks are possible would solve this problem very very quickly in my opinion.
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- Over past few years it became obvious, that mp of TWW became the most broadcasted and most prized in tournaments then others games of TW series. In your opinion, why has it happened? Are lots of streamers and big prize pools good for community?
A: I think that the increased interest in multiplayer is what is going to give this game longevity. I believe this game came out at the absolute perfect timing (Warhammer 1 that is) It came out when fantasy was very mainstream with "Game of Thrones" and the generation that grew up on "Lord of the rings" movies being young adults. Having the timing where there was an increased audience for fantasy and exposing that audience to the miracle that is the concept behind a total war battle was just perfect.
The product has always been one of a kind and amazing, but only appealed to a historical audience and this genre broadened that considerably
- Which of tournaments you have hosted do you remember better than others and why? Which tournament format do you like the most(flash, long-play) as a player and as organizer?
A: As an organizer, I prefer hosting Flash tournaments because long-play generally have a high drop-out rate in my experience. I also love best of 5s in Last Hero Standing.
The first tournament I ever hosted was the most memorable by far, I had all my clanmates playing in it, and it was best of 5 last hero standing every round. It took forever but i thought it taught me more about the player and about strategy than anything i had seen before or since.
- Talking about clans and clan-mates, as it is known to most of us, you are a member of the Cycle Charge (CC), but, maybe, there were other clans during your player experience during your path in total war tournaments?
A: Never been a part of a clan or anything else like it before. Initially, I thought it was kind of silly, but admired Tsu and Ondjage and when they formed a clan and invited me I was honored and actually understood what it meant to other people.
I wish CC were more active, and Pipington and I are slowly trying to revitalize it, but I love the guys in it, and would say its the first time I wasnt weirded out by meeting dudes online haha.
I love meeting new players now and discussing our shared love for the game and our philosophy for how to attempt to play it.
- As a player you have been in a lot of tournaments, was there one very memorable battle to you? I still remember a battle between you and Ninjahund, where in the end, there was only one gorebull and a gyro standing. It was glorious battle from a point of viewer. Maybe you have something else in mind?
A: My favorite battle and most proud moment in the game came in a Ninjahund tournament against Migsa in the semi-finals of a Dogs of War. He first picked beastmen, knowing it was something he wouldnt expect, I countered with Beastmen and we were into the mirror zone. At that time in Total war, line rushes were the strategy of the day with monstrous infantry as backup, and Migsaa didn't disappoint. I on the other hand decided mobility was a key factor (hence my love of gyrocopters) and took mass centigors and deployed as far away as possible with my infantry and lord. It took him 8 minutes to get to my infantry with constant cycling from the centigors, and then finally I sent one into where it would never get out a "mistake" let him charge it and charged my infantry. it was one of the closest battles ive ever played but the centigors won it in the end, it was the first time I had ever outplayed and outbuilt a polayer that was one of my idols, rather than just outbuilding and hoping that was enough.
And that battle you remember was from my first tournament haha (it was sapho tea league #2 i think)
- In your opinion, what is the most important thing for a player? Builds creation? Tactics? Maining several factions? Micro?
A: The most important thing for a player is that however he plays and whatever he focuses on, he or she has fun every single game they play. If you don't play in a way that you find fun, even if you lose with it, you will lose your spark for the game. Personally tactics and strategy are my favorite aspects of the game, but i love the belly animation on giants too, so that is what I focus on. Pippington likes lizards, so he focuses on that. As long as you are having fun, you can't be doing it wrong.
- What kind of tactics do you prefer when you are playing competitively? Rush, kiting, boxing, etc?
A: I think there are 3 tactics in general: 1)wave 2)net 3)tank/kite.
I generally go a wave or a net strategy, both of which rely on your opponents mistakes. A wave is where you pressure constantly and push through the weak points of your enemy's army and exploit diverting his attention. The net is where you pull the enemy into you and bog him down and split him up, while he is split up you focus on every mistake or weakness of the army and choose your engagements to exxagerate the weaknesses. I like both of these strategies because they are about creating situations where i am more comfortable than my enemy.
The tank or kite strategy is where you hold a formation no matter what your enemy does, and respond to make that formation more robust. the kite does it by extending distance between you, and the tank does it by moving across a shorter distance to respond than you have to move to attack. Both are valid, but I find them fairly uncomfortable to play with and generally they dont increase my fun.
- Can you give us three names of the strongest players in TWW (preferably names of players who are playing now)? Against whom it is most fun to play?
A: hmm three strongest is very hard, if you mean of all time though Migsaa, Ondjage, and Soothsayer. Currently there is a lot of good talent but i dont really know anyone who jumps out as someone i would have no chance against the way I feel about those three. Tutorial seems pretty good though at the moment from what I have seen.
Morgengrat is probably the player I have personally skirmished most with over the course of Warhammer. I really enjoy playing him and have a lot of respect for him. He thinks out of the box and is able to prove he is right to do so. We always have very fun games when we play. SladeX, Pippington certainly get honorable mentions too.
- Let’s talk about upcoming releases. What do you await from TW:Warhammer3? Any fantastic dreams?
A: I want them to really focus on the multiplayer aspects of the game, be it army customization and painter, or just better support, I think this game has a chance to live on with multiplayer, while singleplayer is handicapped by basic lack of mechanics. I also think that building off game 2 rather than trying to reinvent the wheel for game 3 again would be nice.
- Is it a reaction to the mess of release of TWW2 speaking out of you?
A: Yes. and to what feels like rushed DLCs that have basic bugs despite being on the market, the bugs get fixed in the end, but it is frustrating at times.
- How do you think, should Creative Assembly after TWW create any other fantasy universe game? If yes, then what about historical titles and its fans?
A: I don't want to presume to tell CA what direction to go in in terms of subject matter, but I would say that the depth of their games is what makes them wonderful. There are almost unlimited choices in any campaign and you get to change history, or fantistory if you like based on a little bit of luck, but mostly to reflect your own desires and choices. I would not be opposed to more fantasy, but I would say most fantasy worlds are too small to have the scope that a good Total War game needs.
Personally I like the idea of having a fantastic history version of the historical titles, like in 3K. That lets you play fantasies that have lived for centuries, or play a historically accurate game. I think it makes lots of sense and is somewhat whimsical and wonderful.
My dream would be a total war that encompasses the entire earth at some point in history.
- Following the tradition, release of Three Kingdoms was delayed. Do you have any suggestions, why it happened?
A: I would hope it happened because they wanted to release a product they are proud of and they still considered it unfinished.
- Will you go into multiplayer of Three Kingdoms and its tournaments? Will you try to host tourneys?
A:I wont be playing 3 kingdoms for the first 3-6 months. This is a game I have been waiting for my entire life! I wrote my thesis on romance of the three kingdoms in college. When I first play it, I don't want my experience or immersion to be ruined by bugs that have not been ironed out yet. I will get it at a time I know that I can enjoy it. From that point on, I will probably end up playing some multiplayer but mostly head to head campaigns
- So, we wont see you in Three Kingdoms tournaments? Or you are not crossing out the possibility to get embedded with competitive mp in Three Kingdoms?
A: Not crossing it out at all.
Just probably wont happen early on.
- In yours opinion, what parts must successful Total War have? Interesting historical age? Deep lore and universe? Detailed single campaign or interesting balanced multiplayer?
A: Well before Warhammer came out, I would say that a good total war game feels as much like a alternative history simulator as possible. If it has the depth in a campaign where you can grow attached to your characters (i like not having immortal characters immortality bothers me) and make choices where you wiegh your characters fate with your kingdoms, while encountering what feel like realistic obstacles, I am happy. I like the maps to look like the campaign map, I like the heroes to die when they are run over and stabbed and hacked, I like the feeling that my guidance led to a great achievement, rather than i did something everyone does a slightly different way.
In terms of multiplayer, I think that you do want a level of balance, but much more important is the ability to have a variety of playstyles be viable. If the players arent able to play to their style it will be an innefective game.
Immersion and the ability to feel like your choices matter is what makes total war great!
- (Sherl's traditional question) what are three words that are coming to your head, when you hear word "Russia"?
A: Cold, Different, Storied (idk if thats a word haha), but I love russian history and philosophy

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