Republic Arena
Republic Arena
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Rules
#1
I. Format

16-32 players, Single Elimination, 1v1 Land Battles.
Every round Bo5 until finals. Finals Bo7.
After 32 players, players who register will be reserve to replace inactive players.

II. Faction Selection

Bottom player in the bracket will select a matchup, then top player will select which faction they want to play as. Next game, this will alternate: Top player picks matchup, bottom player picks faction.
In deciding matches (Game 5 of Bo5 or Game 7 of Bo7), players will continuously select factions until both sides agree. Factions cannot be repeated in a single series (If game 1 is Boii vs Tylis, future games cannot include either faction). Only factions that both players own can ever be selected.

Example:
Game 1.
Bottom player: Picks "Boii vs. Tylis"
Top player: Picks Tylis, Bottom player plays Boii.

Game 2.
Top player: Picks "Saba vs Parthia"
Bottom player: Picks Parthia, Top player plays Saba.

Game 3.
Bottom player: Picks "Galatia vs. Arverni"
Top player: Picks Galatia, Bottom player plays Arverni.

Game 4.
Top Player: Picks "Arevaci vs. Egypt"
Bottom player: Picks Arevaci, Top player is Egypt.

Game 5.
Players agree on some matchup. If you can't agree: Find a mirror matchup to play.

III. Rules

Max 12 infantry
Max 6 melee infantry
Max 4 same unit
Max 4 HA
Max 12 cav, elephants and chariots count as 1 cav unit, HA also count as 1 cav.
Max 1 Chariot or Elephant
No artillery or deployables.
No nomad factions (Scythia, Roxolani, Massagetae)
No controlling berserk units (ele, berserkers).
No pikeboxing unless you only have pikes left.
Large funds(11700)

No frenzied charge glitch. You CAN still use it when charging in to do more charge damage, but it will be obvious if you try to use it to save your unit and will result in a lost match.


Maps:

Either play on Nemetocenna (summer/spring) or agree to a different map.


Pullthrough:

Knocking down infantry with cavalry, and then moving past them, is acceptable.
Retreating with any unit AWAY FROM OPPOSING FORCE is acceptable. This means that you can retreat as long as the way your men retreat is NOT blocked by enemy units (if you are surrounded, there is no free path, so you can’t retreat).
Infantry can’t pull through infantry. Cavalry can’t pull through cavalry.
Pullthrough with any unit on skirmishers (foot or horse) is acceptable.

If you believe your opponent pulled through illegally, finish the battle, and send the replay to the moderators.

Redlining:
You may not keep your army inside of 300 m (2 slinger ranges) of the redline. If a player does so, you must give them room to move away. If they don’t move, screenshot your warning and then screenshot them not doing anything after a few minutes. If the situation is debatable, play out the battle, and send the replay to a moderator.

Moderation and Review:
Replays from games under question will be reviewed by at least 2 people, they will agree on a decision.

Spectating and Commentaries/Steaming
Games may only be spectated if both players agree to it. If streaming live, army selection must be covered until game begins.

Please send all replays to hannobarcid@gmail.com. If you want to cast games from replay, just let me know and I’ll send some over to you.

[-] The following 2 users say Thank You to Hamilkar Barca for this post:
  • Tila, Traun


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